![rule the waves patch rule the waves patch](http://stellarrelic.com/wp-content/uploads/2015/08/rtw-nation-select.png)
The reduced charges for her smoke should hopefully make the choice on whether to smoke a choke point, smoke a path for a dash, or make a one-way, a more tactical one.Our feeling here is that Jett has one too many smokes, and it’s contributed to a sense that she could get away with using them at any time, have more to spare, or spam them without much thought.
![rule the waves patch rule the waves patch](https://gamefabrique.com/storage/screenshots/pc/rule-the-waves-08.png)
Does not stop pulsing after being downed.The audio attached to the in-flight projectile has been removed.Duration of windup telegraph reduced on Right Click 1s > 0.3s.Duration of windup telegraph reduced 0.5s > 0.3s.As far as the ultimate goes, we wanted to increase the baseline value of the ultimate by ensuring a longer suppression window for those explosive site takes. These changes should help reward those of you that put in additional effort to throw clever pop flashes. When we first launched KAY/O, we had two big questions: “How strong is Suppression for initiation?” and “Can regular flashbangs exist against other flashes in VALORANT?” Although we believed the ability to lab out flashes was where the power could come in, we over-indexed on telegraphing the projectile, which is holding back its success. Windup time after activation before the flash goes off increased.Unequip time after casting or bending Guiding Light’s projectile increased.Looking at the recon and impact it can provide, it now seems more appropriate amongst the ults that cost seven points. Also, we’ve seen both the frequency of Skye’s ult and its effectiveness increase as players have become more skilled with the Agent. The increased activation time aims to give prepared enemies a slightly larger window to react, without trivializing her main Initiator tool. An increase to the unequip time should make it slightly more difficult for Skye to capitalize on Guiding Light bird flashes as quickly as before-making coordinated play or different styles of flashes more competitive. But lately, there's a sense that it's become too effective and optimal to play off of herself in some situations. We’ve liked that Skye has been able to play off her own flash more and more. In the same vein, there is one less smoke to work with, so choose wisely.įive of the maps now come with sturdier crates, offering more protection for attackers on some planting sites, or safer positioning for defenders. Simply put, these changes are about getting the most out of Blade Storm’s primary fire and creating matching damage rules for the alternate fire. For KAY/O, he should be better at hiding his FLASH/drive pitches.Īnd then there’s Jett. Skye’s benefitted from some quick movement shortly after her flashes and frequent Seekers, so we’ve slowed her down a tad and bumped the cost of her ult. This round of balance changes targets two Initiators: Skye and KAY/O.